Mark developed an early passion for gaming mathematics -- solving probability puzzles in high school, writing Blackjack analyzers in college (RPI) and pursuing advanced probability courses in graduate school (Stanford). After a decade of software & video game development, he started Silicon Gaming's math department. In this role, Mark was responsible for math model development, skill game simulations, chi-square & RNG testing and general percentaging. Mark, who is also a paralegal, also headed the new game R&D program and handled all of the game play patents and 3rd party game and IP evaluations.

To get a complete look at Mark's background, please check out his curriculum vitae.
Also available: list of patent publications and expert witness engagement history.
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